The purpose of this work is to create a streamlined program for animators to create blendshapes of their face models for facial motion capture projects. Creating animations by manipulation of vertices or creating blendshapes by hand can be a very tedious process and an impractical one since vertex manipulation causes permanent change to the model. Having a tool to assist in the task and quicken the process will enable modelers to focus more on the actual creation of their characters. |
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